* ggml : prefer vzip to vuzp
This way we always use the same type of instruction across all quantizations
* ggml : alternative Q4_3 implementation using modified Q8_0
* ggml : fix Q4_3 scalar imlpementation
* ggml : slight improvement of Q4_3 - no need for loop unrolling
* ggml : fix AVX paths for Q8_0 quantization
* Improve cuBLAS performance by using a memory pool
* Move cuda specific definitions to ggml-cuda.h/cu
* Add CXX flags to nvcc
* Change memory pool synchronization mechanism to a spin lock
General code cleanup
* A faster version for Q4_1 x Q8_0 dot products
The idea nehind being that Q8_0 quantized
values get used many times in the matrix multiplications
where they are involved. In the current implementations,
when we are evaluating the dot products, we need to compute
the sum of the quants in the Q8_0 vector, so the same
operation is repeated many times. Here we pre-compute
the sum during Q8_0 quantization, store it in the
now modified block_q8_0 struct, and then reuse this
result in the subsequent dot products.
In a synthetic benchmark (just compute a bunch of dot
products), this change speeds up the Q4_1 * Q8_0 dot
product by 80%, making the performance identical to
Q4_0 * Q8_0.
In practical application, I see a ~15% gain in speed for
token prediction on M2, and ~5% gain on Ryzen 7950X.
The speed gain in the prompt evaluation is much bigger
(around 50%).
I have only done the change for the scalar version,
ARM_NEON, and AVX2, so we still need an AVX implementation.
* Cleaning up
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
* Multi-threading quantization.
Not much gain for simple quantizations, bit it will be important
for quantizations that require more CPU cycles.
* Multi-threading for quantize-stats
It now does the job in ~14 seconds on my Mac for
Q4_0, Q4_1 and Q4_2. Single-threaded it was taking
more than 2 minutes after adding the more elaborate
version of Q4_2.
* Reviewer comments
* Avoiding compiler confusion
After changing chunk_size to const int as suggested by
@ggerganov, clang and GCC starting to warn me that I don't
need to capture it in the lambda. So, I removed it from the
capture list. But that makes the MSVC build fail. So,
making it a constexpr to make every compiler happy.
* Still fighting with lambda captures in MSVC
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Q4_2 quantization with rmse-optimized scale and quants
For quantize-stats we get
q4_2: rmse 0.00159301, maxerr 0.17480469, 95pct<0.0030, median<0.0012
For 7B perplexity with BLAS enabled we get 6.2038 after 655 chunks.
Quantization is slow (~90 seconds on my Mac for 7B) as not
multi-threaded as in PR #896.
* ggml : satisfy the sanitizer builds
Not sure why this makes them fail
* Better follow ggml conventions for function names
* Fixed type as per reviewer comment
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* GGML map ops proof of concept.
* Various cleanups.
Add handling for task setting.
Add handling for ggml_compute_backward.
Rename functions to ggml_map_unary_f32 and ggml_map_binary_f32
Fix compiler warnings related to casting function pointers and `void *`
Reorder functions and definitions based on the GGML op number.
Use typedefs for map op function pointer types.
* Fix position of map ops cases in ggml_compute_forward
Mostly for msys2 and mingw64 builds, which are different from each other
and different from standard Visual Studio builds. Isn't Windows fun?
- Define _GNU_SOURCE in more files (it's already used in ggml.c for
Linux's sake).
- Don't use PrefetchVirtualMemory if not building for Windows 8 or later
(mingw64 doesn't by default). But warn the user about this situation
since it's probably not intended.
- Check for NOMINMAX already being defined, which it is on mingw64.
- Actually use the `increment` variable (bug in my `pizza` PR).
- Suppress unused variable warnings in the fake pthread_create and
pthread_join implementations for Windows.
- (not Windows-related) Remove mention of `asprintf` from comment;
`asprintf` is no longer used.
Fixes#871.
- Support all three formats (ggml, ggmf, ggjt). (However, I didn't
include the hack needed to support GPT4All files without conversion.
Those can still be used after converting them with convert.py from my
other PR.)
- Support both mmap and read (mmap is used by default, but can be
disabled with `--no-mmap`, and is automatically disabled for pre-ggjt
files or on platforms where mmap is not supported).
- Support multi-file models like before, but automatically determine the
number of parts rather than requiring `--n_parts`.
- Improve validation and error checking.
- Stop using the per-file type field (f16) entirely in favor of just
relying on the per-tensor type/size fields. This has no immediate
benefit, but makes it easier to experiment with different formats, and
should make it easier to support the new GPTQ-for-LLaMa models in the
future (I have some work in progress on that front).
- Support VirtualLock on Windows (using the same `--mlock` option as on
Unix).
- Indicate loading progress when using mmap + mlock. (Which led me
to the interesting observation that on my Linux machine, with a
warm file cache, mlock actually takes some time, whereas mmap
without mlock starts almost instantly...)
- To help implement this, move mlock support from ggml to the
loading code.
- madvise/PrefetchVirtualMemory support (based on #740)
- Switch from ifstream to the `fopen` family of functions to avoid
unnecessary copying and, when mmap is enabled, allow reusing the same
file descriptor for both metadata reads and mmap (whereas the existing
implementation opens the file a second time to mmap).
- Quantization now produces a single-file output even with multi-file
inputs (not really a feature as much as 'it was easier this way').
Implementation notes:
I tried to factor the code into more discrete pieces than before.
Regarding code style: I tried to follow the code style, but I'm naughty
and used a few advanced C++ features repeatedly:
- Destructors to make it easier to ensure everything gets cleaned up.
- Exceptions. I don't even usually use exceptions when writing C++, and
I can remove them if desired... but here they make the loading code
much more succinct while still properly handling a variety of errors,
ranging from API calls failing to integer overflow and allocation
failure. The exceptions are converted to error codes at the
API boundary.)
Co-authored-by: Pavol Rusnak <pavol@rusnak.io> (for the bit I copied from #740)