readme : alternative way to build for Android with CLBlast. (#1828)

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@ -616,6 +616,7 @@ And after 4.45 hours, you will have the final perplexity.
### Android
#### Building the Project using Android NDK
You can easily run `llama.cpp` on Android device with [termux](https://termux.dev/).
First, obtain the [Android NDK](https://developer.android.com/ndk) and then build with CMake:
```
@ -630,6 +631,46 @@ Finally, copy the `llama` binary and the model files to your device storage. Her
https://user-images.githubusercontent.com/271616/225014776-1d567049-ad71-4ef2-b050-55b0b3b9274c.mp4
#### Building the Project using Termux (F-Droid)
Termux from F-Droid offers an alternative route to execute the project on an Android device. This method empowers you to construct the project right from within the terminal, negating the requirement for a rooted device or SD Card.
Outlined below are the directives for installing the project using OpenBLAS and CLBlast. This combination is specifically designed to deliver peak performance on recent devices that feature a GPU.
If you opt to utilize OpenBLAS, you'll need to install the corresponding package.
```
apt install libopenblas
```
Subsequently, if you decide to incorporate CLBlast, you'll first need to install the requisite OpenCL packages:
```
apt install ocl-icd opencl-headers opencl-clhpp clinfo
```
In order to compile CLBlast, you'll need to first clone the respective Git repository, which can be found at this URL: https://github.com/CNugteren/CLBlast. Alongside this, clone this repository into your home directory. Once this is done, navigate to the CLBlast folder and execute the commands detailed below:
```
cmake .
make
cp libclblast.so* $PREFIX/lib
cp ./include/clblast.h ../llama.cpp
```
Following the previous steps, navigate to the LlamaCpp directory. To compile it with OpenBLAS and CLBlast, execute the command provided below:
```
cp /data/data/com.termux/files/usr/include/openblas/cblas.h .
cp /data/data/com.termux/files/usr/include/openblas/openblas_config.h .
make LLAMA_CLBLAST=1 //(sometimes you need to run this command twice)
```
Upon completion of the aforementioned steps, you will have successfully compiled the project. To run it using CLBlast, a slight adjustment is required: a command must be issued to direct the operations towards your device's physical GPU, rather than the virtual one. The necessary command is detailed below:
```
GGML_OPENCL_PLATFORM=0
GGML_OPENCL_DEVICE=0
export LD_LIBRARY_PATH=/system/vendor/lib64:$LD_LIBRARY_PATH
./main (...)
```
For easy and swift re-execution, consider documenting this final part in a .sh script file. This will enable you to rerun the process with minimal hassle.
### Docker
#### Prerequisites