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Avoid the transposed X branch in the Z = X * Y matrix multiplication (#439)
Should make results reproducible for different number of threads and batch sizes
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1 changed files with 7 additions and 5 deletions
12
llama.cpp
12
llama.cpp
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@ -727,11 +727,13 @@ static bool llama_eval_internal(
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// V_trans = Vmem.view(n_embd/n_head, n_head, n_past + N).permute(1, 2, 0, 3).contiguous()
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struct ggml_tensor * V_trans =
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ggml_permute(ctx0,
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ggml_reshape_3d(ctx0,
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ggml_view_1d(ctx0, model.memory_v, (n_past + N)*n_embd, il*n_ctx*ggml_element_size(model.memory_v)*n_embd),
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n_embd/n_head, n_head, n_past + N),
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1, 2, 0, 3);
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ggml_cpy(ctx0,
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ggml_permute(ctx0,
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ggml_reshape_3d(ctx0,
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ggml_view_1d(ctx0, model.memory_v, (n_past + N)*n_embd, il*n_ctx*ggml_element_size(model.memory_v)*n_embd),
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n_embd/n_head, n_head, n_past + N),
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1, 2, 0, 3),
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ggml_new_tensor_3d(ctx0, GGML_TYPE_F32, n_past + N, n_embd/n_head, n_head));
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// KQV = transpose(V) * KQ_soft_max
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struct ggml_tensor * KQV = ggml_mul_mat(ctx0, V_trans, KQ_soft_max);
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