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ggml : add AVX2 implementation of quantize_row_q4_1 (#515)
* Add AVX2 implementation of quantize_row_q4_1 * Actually use AVX2 * Make quantize_row_q4_1 static Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
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1 changed files with 89 additions and 2 deletions
91
ggml.c
91
ggml.c
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@ -688,7 +688,7 @@ static void quantize_row_q4_0(const float * restrict x, void * restrict vy, int
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#endif
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}
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static void quantize_row_q4_1(const float * restrict x, void * restrict vy, int k) {
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static void quantize_row_q4_1_reference(const float * restrict x, void * restrict vy, int k) {
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assert(k % QK == 0);
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const int nb = k / QK;
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@ -729,6 +729,93 @@ static void quantize_row_q4_1(const float * restrict x, void * restrict vy, int
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}
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}
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static void quantize_row_q4_1(const float * restrict x, void * restrict vy, int k) {
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assert(k % QK == 0);
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#if defined(__AVX2__)
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const int nb = k / QK;
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block_q4_1 * restrict y = vy;
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for (int i = 0; i < nb; i++) {
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// Load elements into 4 AVX vectors
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__m256 v0 = _mm256_loadu_ps( x );
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__m256 v1 = _mm256_loadu_ps( x + 8 );
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__m256 v2 = _mm256_loadu_ps( x + 16 );
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__m256 v3 = _mm256_loadu_ps( x + 24 );
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x += 32;
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// Compute max for the block
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__m256 vmax;
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vmax = _mm256_max_ps( v0, v1 );
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vmax = _mm256_max_ps( vmax, v2 );
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vmax = _mm256_max_ps( vmax, v3 );
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__m128 max4 = _mm_max_ps( _mm256_extractf128_ps( vmax, 1 ), _mm256_castps256_ps128( vmax ) );
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max4 = _mm_max_ps( max4, _mm_movehl_ps( max4, max4 ) );
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max4 = _mm_max_ss( max4, _mm_movehdup_ps( max4 ) );
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const float maxScalar = _mm_cvtss_f32( max4 );
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// Compute min for the block
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__m256 vmin;
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vmin = _mm256_min_ps( v0, v1 );
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vmin = _mm256_min_ps( vmin, v2 );
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vmin = _mm256_min_ps( vmin, v3 );
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__m128 min4 = _mm_min_ps( _mm256_extractf128_ps( vmin, 1 ), _mm256_castps256_ps128( vmin ) );
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min4 = _mm_min_ps( min4, _mm_movehl_ps( min4, min4 ) );
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min4 = _mm_min_ss( min4, _mm_movehdup_ps( min4 ) );
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const float minScalar = _mm_cvtss_f32( min4 );
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// Quantize these floats
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const float d = (maxScalar - minScalar) / ((1 << 4) - 1);
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const float id = d ? 1.0f/d : 0.0f;
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y[i].m = minScalar;
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y[i].d = d;
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// x = (x-min)*id
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const __m256 mul = _mm256_set1_ps( id );
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const __m256 off = _mm256_set1_ps( minScalar );
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v0 = _mm256_mul_ps( _mm256_sub_ps( v0, off ), mul );
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v1 = _mm256_mul_ps( _mm256_sub_ps( v1, off ), mul );
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v2 = _mm256_mul_ps( _mm256_sub_ps( v2, off ), mul );
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v3 = _mm256_mul_ps( _mm256_sub_ps( v3, off ), mul );
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// Round to nearest integer
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v0 = _mm256_round_ps( v0, _MM_ROUND_NEAREST );
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v1 = _mm256_round_ps( v1, _MM_ROUND_NEAREST );
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v2 = _mm256_round_ps( v2, _MM_ROUND_NEAREST );
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v3 = _mm256_round_ps( v3, _MM_ROUND_NEAREST );
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// Convert floats to integers
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__m256i i0 = _mm256_cvtps_epi32( v0 );
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__m256i i1 = _mm256_cvtps_epi32( v1 );
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__m256i i2 = _mm256_cvtps_epi32( v2 );
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__m256i i3 = _mm256_cvtps_epi32( v3 );
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// Convert int32 to int16
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i0 = _mm256_packs_epi32( i0, i1 ); // 0, 1, 2, 3, 8, 9, 10, 11, 4, 5, 6, 7, 12, 13, 14, 15
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i2 = _mm256_packs_epi32( i2, i3 ); // 16, 17, 18, 19, 24, 25, 26, 27, 20, 21, 22, 23, 28, 29, 30, 31
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// Convert int16 to int8
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i0 = _mm256_packs_epi16( i0, i2 ); // 0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27, 4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31
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// We got our precious signed bytes, but the order is now wrong
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// These AVX2 pack instructions process 16-byte pieces independently
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// The following instruction is fixing the order
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const __m256i perm = _mm256_setr_epi32( 0, 4, 1, 5, 2, 6, 3, 7 );
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i0 = _mm256_permutevar8x32_epi32( i0, perm );
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// Compress the vector into 4 bit/value, and store
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__m128i res = packNibbles( i0 );
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_mm_storeu_si128( ( __m128i* )y[i].qs, res );
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}
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#else
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// scalar
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quantize_row_q4_1_reference(x, vy, k);
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#endif
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}
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static void dequantize_row_q4_0(const void * restrict vx, float * restrict y, int k) {
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assert(k % QK == 0);
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const int nb = k / QK;
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@ -10135,7 +10222,7 @@ size_t ggml_quantize_q4_1(const float * src, void * dst, int n, int k, int64_t *
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for (int j = 0; j < n; j += k) {
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block_q4_1 * restrict y = (block_q4_1 *)dst + j/QK;
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quantize_row_q4_1(src + j, y, k);
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quantize_row_q4_1_reference(src + j, y, k);
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for (int i = 0; i < nb; i++) {
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for (int l = 0; l < QK; l += 2) {
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