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Handle signals properly on Windows (#1123)
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commit
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1 changed files with 7 additions and 10 deletions
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@ -22,6 +22,9 @@
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#include <signal.h>
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#include <unistd.h>
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#elif defined (_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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#include <signal.h>
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#endif
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@ -240,7 +243,10 @@ int main(int argc, char ** argv) {
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sigint_action.sa_flags = 0;
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sigaction(SIGINT, &sigint_action, NULL);
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#elif defined (_WIN32)
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signal(SIGINT, sigint_handler);
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auto console_ctrl_handler = [](DWORD ctrl_type) -> BOOL {
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return (ctrl_type == CTRL_C_EVENT) ? (sigint_handler(SIGINT), true) : false;
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};
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SetConsoleCtrlHandler(static_cast<PHANDLER_ROUTINE>(console_ctrl_handler), true);
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#endif
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fprintf(stderr, "%s: interactive mode on.\n", __func__);
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@ -519,11 +525,6 @@ int main(int argc, char ** argv) {
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// potentially set color to indicate we are taking user input
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set_console_color(con_st, CONSOLE_COLOR_USER_INPUT);
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#if defined (_WIN32)
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// Windows: must reactivate sigint handler after each signal
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signal(SIGINT, sigint_handler);
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#endif
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if (params.instruct) {
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printf("\n> ");
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}
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@ -607,10 +608,6 @@ int main(int argc, char ** argv) {
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}
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}
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#if defined (_WIN32)
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signal(SIGINT, SIG_DFL);
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#endif
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llama_print_timings(ctx);
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llama_free(ctx);
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